

While your surroundings are luxurious and the g. It focused far more on telling a story than it did on actual gameplay. NightCry for PlayStation Vita game reviews & Metacritic score: NightCry is set on a cruise ship, and you have been invited along for the cruise of a (possibly short) lifetime. Overall I did not enjoy my time with this game. In these sequences, you would try to outrun the threat while looking for an interactable object that could defeat your pursuer. With no idea which direction to turn, blame is thrown around the ship in panic as. However, these still felt like an extension of the object-hunting. Welcomed aboard a luxurious cruise liner, you are spending your time enjoying this rare opportunity.But at the height of the evening, things are not as they appear as a murder brings it all to a grinding halt. There are “chase” sequences where you need to run away from something as standard horror-movie clichés dictate.

It made the game feel less like a branching narrative and more like a checklist to go through to get the one “good” ending. I probably would have been more forgiving of this if some of the “bad” endings were caused by something you had done rather than something you forgot to do. The annoying thing about this is that every one of the “bad” endings results from you forgetting to do something.

NightCry claims to have multiple endings, although it would probably be more accurate to say that the game keeps a record of every way you could get a game-over. It never even occurred to me that you could interact with something during that sequence, I assumed it was just one of the game’s endings. When I looked it up, the Internet said I was supposed to look in one corner of the room and interact with the object for the 5 seconds the sequence goes on for.
Nightcry ps vita review how to#
Until I looked up how to go forward online, I was convinced that either I had somehow missed something or that my version of the game was bugged. Often overlooked in favour of Resident Evil or Silent Hill, Hifumi Konos Clock Tower is perhaps the precursor to a generation of survival horror games. Once the sequence finished playing out, you would get a game-over if you hadn’t interacted with the object by then. The most annoying of these was when an interactable object was hidden by a distracting short sequence. 31 in North America, with a European release date to be announced soon. There were even a couple of times I needed to look on the Internet to figure out what I was supposed to do next. NightCry is coming to PlayStation Vita on Jan. I found this somewhat annoying because what you are supposed to do next isn’t always obvious, which would sometimes result in me running around the level for 30 minutes before I found the object/item I was supposed to interact with. To progress in the story, you need to do these interactions in a certain order. Most of the gameplay revolves around either observing/interacting with objects, picking up items, or using the items you picked up to interact with those objects (for example, using a key on a locked door). In it, you switch between the viewpoints of 3 different characters as you try to help them escape a demon. You begin your journey setting off on a luxurious cruise liner, and all is well.
